Quantcast
Channel: Adobe Community : Popular Discussions - After Effects SDK
Viewing all articles
Browse latest Browse all 73444

Debugging first sample (Skeleton) - should AE exit cleanly?

$
0
0

Hi,

 

I am just getting into the SDK, using CS5.5, VC12 on Windows 8. 

 

I have compiled the Skeleton sample, and got it to load in both AE & PremierePro. I can see the code, set breakpoints & step through it etc.

 

PremierePro works cleanly when I debug, while AfterEffects does not; If I close AE while debugging:

- the sample gets called with commands to say Exit

- there are many threads still running

- a number of exceptions are listed in the output window

 

First-chance exception at 0x000007FDBD20811C in AfterFX.exe: Microsoft C++ exception: dvacore::threads::`anonymous namespace'::ThreadedWorkQueue::TerminateThreadException at memory location 0x000000002341FE10.

 

 

'continue' is greyed in the debugger, all I can do is 'break all' or 'stop debugging'. This is not a massive impediment to progress, but a bit worrying as a) I imaging in some respects the AE environment is being left dirty and b) does not bode well for when I actually need to do some proper debugging.

 

 

Is this a common issue? Any suggestions for setting I need to set to allow a clean exit for AE?

 

Thanks for any suggestions.


Viewing all articles
Browse latest Browse all 73444

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>