Hi,
I am just getting into the SDK, using CS5.5, VC12 on Windows 8.
I have compiled the Skeleton sample, and got it to load in both AE & PremierePro. I can see the code, set breakpoints & step through it etc.
PremierePro works cleanly when I debug, while AfterEffects does not; If I close AE while debugging:
- the sample gets called with commands to say Exit
- there are many threads still running
- a number of exceptions are listed in the output window
First-chance exception at 0x000007FDBD20811C in AfterFX.exe: Microsoft C++ exception: dvacore::threads::`anonymous namespace'::ThreadedWorkQueue::TerminateThreadException at memory location 0x000000002341FE10.
'continue' is greyed in the debugger, all I can do is 'break all' or 'stop debugging'. This is not a massive impediment to progress, but a bit worrying as a) I imaging in some respects the AE environment is being left dirty and b) does not bode well for when I actually need to do some proper debugging.
Is this a common issue? Any suggestions for setting I need to set to allow a clean exit for AE?
Thanks for any suggestions.