I'm doing a dead-simple effect plugin. Takes a source layer, and renders a grid from it, with time steps. All simple!
But I sometimes end up with "dead cells" in my grid. I think this happens when starting and stopping rendering, like maybe the layers beneath get the Halt signal, but my effect chugs on heedless.
And then the rendered frame is in the cache, believed rendered.
Is there a recipe to avoid this?
Ohhh check for PF_ABORT before any layer checkout maybe?
Thanks!