Hello,
i'm new here and i'm new with the sdk 6 for AE.
I tryed a lot of code to get all pixel from a frame.
I want create a tonemaping plugin. I have a drago tonemapper base on C and i tryed to use the skeleton example from the sdk.
My question is.
How can i store all the pixel from a frame?
I tryed something like this:
scene = (SCENE*) malloc(sizeOf(SCENE)*width*height);
scene is a struct with three floats, r g b.
This dosen't work for me
So and then is saw ATLAS:
http://www.3dcg.net/software/atlas/
It's a tonemapping plugin for AE. So i tryed to understand how it works.
Next problem was, that i can not compile the atlas source code without errors.
So i tryed to copy line by line.
Now i can compile it without a error but AE crashed. And i don't know why.
Can some body help me?
I need only a fast and easy way to storage the pixel to use it for the drago tonmapping code. I use visual studio.
Thank's a lot and sorry for my bad english
greetz drewiss