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After Effects SDK 6 Skeleton Example Pixel load

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Hello,

i'm new here and i'm new with the sdk 6 for AE.

I tryed a lot of code to get all pixel from a frame.

 

I want create a tonemaping plugin. I have a drago tonemapper base on C and i tryed to use the skeleton example from the sdk.

My question is.

 

How can i store all the pixel from a frame?

 

I tryed something like this:

 

scene = (SCENE*) malloc(sizeOf(SCENE)*width*height);

 

scene is a struct with three floats, r g b.

 

This dosen't work for me

 

So and then is saw ATLAS:

http://www.3dcg.net/software/atlas/

 

It's a tonemapping plugin for AE. So i tryed to understand how it works.

Next problem was, that i can not compile the atlas source code without errors.

So i tryed to copy line by line.

 

 

Now i can compile it without a error but AE crashed. And i don't know why.

 

 

Can some body help me?

I need only a fast and easy way to storage the pixel to use it for the drago tonmapping code. I use visual studio.

 

 

Thank's a lot and sorry for my bad english

greetz drewiss


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