Hi!
I'm trying to apply a motion blur on one of my effects.
To do so, I use Transform_world() with 2 matrices. And there start the troubles.
The most logical to me was to set it like so:
(&beforeMat, ¤tMat), //my matrices
2L, // my number of matrices
FALSE, //Src to dst
But the result is a strange blur coming from the top left corner (I assume it's a null position).
I've tried many different settings, using an identity matrix, a matrix full of zeros, even using the same matrix ( ¤tMat, ¤tMat)... which should give me no blur... but still the same weird result.
Anyone ever encountered this issue? Or managed to use the motion blur this way?
Thanx in advance,
François