Although there is plenty of great information in the SDK document, I haven't come across much specifically focusing on the configuration of Xcode (6.4) for plugin development.
I have created a copy of the Skeleton template from the SDK and have appropriately renamed all of the files. I then opened the project in Xcode and replaced all occurrences of Skeleton and SKELETON with the proper name, accordingly. I would now like to compile this sample plugin and utilize it within AE in order to familiarize myself with structure and functionality of a plugin as it relates to its code. What step(s) do I need to take in order to achieve the aforementioned goal?
For one thing, the SDK document specifies how to set the output folder to build the plugin into. However, when I navigate to Xcode > Preferences > Locations and select the Advanced button under Derived Data, I am expected to provide a path for Products and one for Intermediates.
For another thing, I am used to specifying to the IDE the SDK's path. Yet, the SDK document specifies nothing relating to that (that I've come across). So how does Xcode know where to locate the SDK and its Header files?
Thanks!