I want to put the data into the effect world, but I can't use "suites.Iterate8Suite1()->iterate" because I don't have a "PF_InData"
I tried to access every pixel by sampleIntegral32. It doesn't work usually.(crashed many times
for (A_long i = 0; i < 1000; i++)
for (A_long j = 0; j < 1000; j++){
PF_Pixel *pixel = sampleIntegral32(wP, i, j);
pixel->alpha = PF_MAX_CHAN8;
pixel->red = PF_MAX_CHAN8;
pixel->green = PF_MAX_CHAN8;
pixel->blue = PF_MAX_CHAN8;
}
I wonder if there is another way to draw the PF_EffectWorld with out PF_InData?