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AEGP_RegisterIdleHook & effect plugin

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Is it possible to use AEGP_RegisterIdleHook in an effect plugin?

 

What I would like is some way to ensure that sequence data and the UI are synced, in particular in the case of an undo (i.e. by comparing a hidden parameter with sequence data).

 

All of the examples for AEGP_RegisterIdleHook I have seen seem to be for AEGPs, and are called in EntryPointFunc.

 

I've managed to set up an idle hook function from globalSetup -- it seeming to be a nonsense to set it up in EffectMain. But I can't work out how to do anything with it, i.e. to send in_data->sequenceData or *params[], to compare them. AEGP_RegisterIdleHook doesn't seem to want to let me pass arguments to idelHookfunction(), the creation of which is also quite restrictive. Is there a way around these restrictions?

 

 


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