There's already a great flame editor (Apophysis) so there's no need to recreate that in the plugin. What is absolutely essential is that we are able to select a file to use as the source of the flame data (XML), and I can't see a way to do this through standard parameter types. I'd want to change some render settings, but nothing more complex than that - the flame contents would be hidden from the user.
It seems to me like the most elegant solution would be to write support for a new file type (.flame or .flam3) that would permit AE to treat these files as elements of the project - parametric descriptions of bitmap images. Is that correct? Is there an easy way for me to be able to select a file from a dialog within an effects plugin?
Many thanks for any recommendations or assistance.
Regards,
Erik Reckase
flam3dev