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GPU accelerated AE/Premiere Pro plugin development?

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Hello All,

 

I'm the developer of a prototype video processing algorithm that is currently a standalone .NET executable.

 

I want to create an After Effects or Premiere Pro compatible plugin version of this algorithm.

 

My questions:

 

1) Should I use the After Effects SDK, or the Premiere Pro SDK to develop this plugin? Does an After Effects plugin run in Premiere Pro as well? Or, conversely, does a Premiere Pro plugin work in After Effects?

 

2) Can an After Effects or Premiere Pro Plugin tap into the power of the GPU? Do I need to learn CUDA/OpenCL for this, or does the Adobe SDK include its own GPU functions?

 

3) Which SDK makes it easier to create a multithreading-capable plugin, so that my plugin uses all CPU cores on a machine?

 

4) Is there a way to get a free developer version of After Effects/Premiere Pro, or do I have to buy the full price products to develop plugins for them?

 

 

Thanks for any help/answers!


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