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How does a layer style like glow or stroke works in 3D rendering mode? (Classic3D)

I am working on OpenGL plugin for AE where I need to reproduce some of the layer styles. I have played around with stroke and outer glow  styles in 3d mode and I can see that , if setting spread 100% , it seems as if the outer glow area is defined by a polygon? if not , is it a signed distance field texture responsible for the expansion of the glow? What is the most preciese  way to reproduce this kind of styles?

 

Thanks .


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