I am working on OpenGL plugin for AE where I need to reproduce some of the layer styles. I have played around with stroke and outer glow styles in 3d mode and I can see that , if setting spread 100% , it seems as if the outer glow area is defined by a polygon? if not , is it a signed distance field texture responsible for the expansion of the glow? What is the most preciese way to reproduce this kind of styles?
Thanks .